I’ve started work on adding a few Quirks to the first chapter of Mythus, to give the reader some idea of what all oddities are available to him in his roles. Each Quirk is being placed in one of four areas; Mental, Physical, Spiritual, and Social; each one having to do with how I see the Quirk working. This post gives an example of how I see Quirks working in Dangerous Journeys as a whole, and Mythus in particular.
The Natural Gemologist
Why Spiritual? Because I see the Quirk, Natural Gemologist as involving a Persona’s psyche; the Psychic Category. The Quirk relies and draws upon a Persona’s connection with reality and his instinct and intuition.
Mechanic: Roll against the Psychic Category at DR Moderate (x2)
With a successful roll the Persona is able to make an appraisal of the gemstone with an accuracy of 100 – 1d6x10%. Potentially not really all that accurate, but at least he can make some sort of assessment.
Additional: With a role against the Mnemonic Category at DR Difficult (a harder task) he can recall something of the history of the stone; possibly including point of origin, travels, and current reported whereabouts.
Much more to be done, but I shall persevere.