- About Time”>About Time
- Encounters, My Take”>Encounters, My Take
- An Encounter”>An Encounter
- On Alignment”>On Alignment
- Basic Magick in Dangerous Journeys”>Basic Magick in Dangerous Journeys
- Alternatives to Combat”>Alternatives to Combat
- Getting the Player to Participate
- The Ancient Dead and Ancient Knowledge”>The Ancient Dead and Ancient Knowledge
- Do Science and Magic Have to Conflict?”>Do Science and Magic Have to Conflict?
- How to End Your World”>How to End Your World
- Consequences in RPGs”>Consequences in RPGs
- This is Easy?”>This is Easy?
- Why Costs are so High”>Why Costs are so High
- Time to Rumble!”>Time to Rumble!
- RPGs as Games”>RPGs as Games
The first step is, get them interested.
The second step is, keep them interested.
Now the first step involves getting their attention, which very often involves promising them excitement in one manner or another.
The second step involves keeping your promise.
One thing a lot of people miss is that nothing is exciting unless either it directly involves the subject — getting kicked in the knee in real life, or the audience gets the impression that it involves them.
Now here are a few suggestions:
- Make your descriptions interesting. That means make your voice interesting. In addition it requires that you give the parts you play personalities; a trait. A paladin with OCD perhaps, or an autistic wizard. In addition, vary their personalities and don’t get into a rut.
- Play against type. Goblins are capricious and flighty. Introduce your players to goblins who are organized and steady.
- Or introduce them to kobolds from German folklore. Kobolds more like the English brownie — taking care of those who please them, and playing tricks on those who anger them.
- Play to their weaknesses. The characters are aimed at combat? Put them into a situation where fighting is just the wrong thing to do.
- Give them a mix of activities.
- Refrain from making a session boring just because it bores you. Let it be exciting, and let your players excite you.
- Have fun with the group. Use an NPC to poke jibes at the party; Joe the Cleaver has to take on the Elder Wyrm of the Wasted Heath? Let the wyrm play with Joe.
- Pay attention to life. Especially pay attention to people and situations.
- Don’t ignore things, take advantage of them. A character goes off on his own, play with it.