- Why a Guide?”>Why a Guide?
- A Query for my Readers”>A Query for my Readers
- It Has to Be?”>It Has to Be?
- About Settings in Role Playing guides
- Events in Play”>Events in Play
- Are You Really That Safe”>Are You Really That Safe
- Do They Have to Be?”>Do They Have to Be?
- How Many?”>How Many?
- It Occurs to Me”>It Occurs to Me
The First Consideration
When designing a setting for an RPG it is important to remember the bad news, you’ve got work to do. The good news is, you’ve got work to do.
In an RPG it is important to remember that any setting you create is going to be detailed. Lots of locations, lots of people, lots of encounter and leads to adventure. Even if your setting is just a slum alley behind tenements and hovels, you’ve still got the opportunity to add items and people of interest.
Why the detail?
That’s simple, more toys to play with. More opportunities for your players to find something to do. More opportunities for things to happen to or near your players’ characters. Some chapwoman dropping a vase with a glowing charm on a character’s head doesn’t get their attention, they’re not paying attention.
Don’t look on this as something you have to do, but has something you get to do. This isn’t a task, this is play, and remember to carry that attitude over for your players as you run a session. The more you enjoy what you’re doing, they more they will enjoy what they are doing.