I’m having an adventure. No, I wasn’t hired for the adventure, and the only reward I’ll be getting is better health.
The main problem is atrial fibrilation—afib—along with low potassium and slow clotting. The last means I can’t take Warfarin, and the former I need to take potassium and vitamin k supplements. What it comes down to is, the big bad is afib, and I have to live with him.
This all got me to wondering, in any RPG do you have to be hired to have an adventure. Lee Gold once ran a series for a Japanese Noble in which he traveled from his home to the village where, he had heard, they were hiring adventurers. His adventure was getting to the village to be hired for an adventure.
In Over the Edge Robin Laws ran adventures where the characters were interviewed by Al Amarja Customs. In neither case were you hired to have an adventure, you just had one.
Why not in your sessions? Say a captive sphinx is showing in the next town over, and he may have riddles that may help you answer some questions. One player decided his character needs to talk with that sphinx, and a number of his friends decide to join him. Nobody hired them, and their only possible reward is some wisdom that could lead further on.
Then they meet the sphinx and complications ensue. Like, say, the sphinx needs rescue. And the current owner is making too much money off the sphinx to let him go. But he could use some guards—in case somebody wants to “rescue” the poor beast, and while they’re on guard they could learn things.
Or, Mom just needs milk from the store, and things happen.