My list of subscribers is growing, with the latest being represented by a pirate cat. Looks like providing material is a good idea.
It has occured to me that the African Pygmy is a distinct species of Human, and I’m thinkng of making the Pygmy of Ærth such. I expect a lot of you will complain, saying that I’m saying that the Pygmy is sub-human.
On the contrary, given that the Pygmy is descended from Humans, that makes them the superior beings and us sub-pygmy
Or am I rationalizing?
We’ve been revealing much about the rules and setting of Invisible Sun in the months since the Kickstarter campaign. Here, however, we just wanted to hit some of the highlights to convey what a dif…
I like the thinking here. I like the idea that you don’t all have to gather in one location to role play. All I’d ask is that all those participating keep each other informed.
Think of the GM has a clearing house of information. Keep him informed of what you’ve been up to, especially should you cause the death of a major villain or supporting character.
And for you GMs, should one of your players tell you that Duke Repugzile of Lower Festerington was killed by Sir Bright ‘n Shiny of Upper Sparkleburg, go with it and make adjustments to your adventures.
It is a cooperative entertainment after all.
Before I write up the section on Birth Rank and Age in Mythus I thought we’d have a look at the matter of families in RPGs
The Importance of Family
When playing an RPG there are times when a player would much rather not have to bother with complications such as family. Here he’s trying to play a rough tough loner type who doesn’t need to be saddled with kinfolk and the like. Likely he’s thinking of a lone-wolf type character, such as Clint Eastwood’s Man With No Name from the old spaghetti westerns or some like character. There’s a problem with that.
First, lone wolves are not really all that common. We all have relatives somewhere, and we may just run across them from time to time. And even if we are currently a lone wolf, our parents and siblings at the least had an impact on us.
Our personality, our skills, our nature come largely from our relatives, and not always our parents. Our birth rank also plays a part, for the first born is often quite different from the second born.
But most importantly, the big advantage having a family gives the player is, enemies and allies. His brother could be assistance against the big bad. His sister could be the big bad. And Dad could be backing his sister because she is his daughter. To make matters even worse there could be times when the player’s character could be required to take his sister’s side in a matter; sometimes when she’s in the right, sometimes because his sociey demands it of him, and sometimes because he really has no choice.
And a family—when you’re on good terms with them—can be a resource. You could borrow Dad’s horse, use Uncle Ned’s heirloom magical wand, most anything. Keeping in mind that they could ask favors of you. For that is what patrons are for, to provide assistance while at the same time getting you into trouble.
And having kin gives you a certain reputation, for most folks are going to know about your family and by rather reluctant to get on your bad side. Or, they may decide that they could use you against your relatives. Having a family can get complicated.
For players and GMs it’s, take advantage of a character’s family. Have fun with it. Aunt Sally could get her nephew out of trouble, just so she can enlist the young man’s help in stealing the local duke’s Wand of the Latter Three, which is rumored to weld together living flesh at a touch. Or he and his friends could be given the task of leading Dad and his friends from his brother’s escape route and they had for a land where the two boys can live happily and peacefully as husband and wife.
And should the character’s be burdened by lots of gold and treasure, there’s nothing like a family for disposing of it in one manner or another.
So give them families, give them trouble and strive, for roses have thorns and a bed of roses aren’t exactly comfortable to sleep on.
Over the past few months the WordPress Support Team has been brainstorming ways to improve support across various aspects of the community. One new idea they are pursuing is hosting workshops where…
The basic idea is a good one, teach plugin and theme authors how to support their product. But what we really need are lessons on how they explain their product, and why that is a good idea. For not everything is intuitive to everybody. Not everybody knows what you know, as I learned running sessions of D&D back in the day. We can’t read your mind, and not everything is perfectly obvious.
Yes, we can be dump. Yes, there are times we need to hear from you just how your toy works and how we use it. And you need to learn how to teach us effectively.
What the support team is doing is a good first step, but it is a rare journey that takes just the one step. This can be only a beginning, there is more to be done.
With the Quirks that is, and boy are there a lot. Just have to go over the files, correct any errors that I find—you know I won’t find them all—and then get them uploaded to the site where I’ll have even more fun setting headers and the like.
You’ll likely find mistakes we’ll both agree are mistakes. Those I will correct.
You’ll also find things you think are mistakes, that I don’t. Those won’t be corrected, but you are welcome to use the Quirks as you prefer. Mythus is just a set of guidelines and can in no way be considered the voice of God. It’s a big part of why I call Mythus a guide, for you can’t really use it as if it were a game of any sort.
As far as I can see a quirk is just something about a person that is a bit off, a tad odd. In addition, a quirk is a talent few others have, or the lack of a talent most others do. Using me as an example, a few quirks of mine are:
- Absent Minded
- Low Light Vision
- Near Sighted
- Bad Hearing—left ear
And those are just four of them
In Mythus a Persona’s Quirks can give him advantages, disadvantages, and sometimes both. They’re included for your use to help you role play, not to give you any sort of advantage in game play. Sometimes you will get an advantage, but about as often your JM will use your Quirks to your disadvantage, for with great power comes near constant demands on your time and appeals for your assistance.
Most any Quirk can give you problems, and how you deal with those problems tells the world a lot about you.
After Quirks I’ll be getting into Birth Rank and Age. I’ll also get back into writing up the HP species.
Got caught up getting this thing straightened out. Still more to do, but at least it looks better—in my estimation.
I have run into problems with the Weaver Xtreme customizer. Seems when I tell it to save and publish, it doesn’t. So the site doesn’t look right right now. I’ll be working on the theme using the admin page, but that won’t get done for awhile. All I can do is to ask for your patience.
I’m currently reading The History of Tammany Hall by Gustavus Myers—you can download a copy by using a link at the link. Now I haven’t read the whle book yet—I’m fact I’ve really just started, but the lesson I have learned is, Trump is nothing new.
It’s said that history repeats itself. Not so, history reiterates. We keep making the same mistakes because we want to. We really do want to see a different result for the most part because we really can’t understand just how and why the result we got had to happen.
There will always be people who disagree with us. Always be people who want things their way. Liberals insist that they have to be right, giving no consideration to human nature. Libertarians are the same way. Both, plus conservatives and others simply won’t admit that we are not a rational species, never were and never will be. We are emotional and until we accept that fact we really won’t see any progress.
Pride has always played a role in our affairs. The pride in insisting that others must see things our way. It played a role in Tom Jefferson’s election to the Presidency, it played as big a role in Don Trump’s. A pride that makes us see our position as the right one, and which won’t let us see the other side as having any validity. It was pride that led to the election of Abraham Lincoln, as much as to the election of Jimmy Carter.
Myers’ history is a history of greed, duplicity, and pride. It is a history of corruption financial, political, and moral, and a history of irrationality. It is instructive as to the depths we will go to in search of power and position; and mostly importantly, wealth. You want to understand current affairs give The Hisory of Tammany Hall a read.
I open up this site only to learn that I have subscribers. To all of you, welcome. I’m—all so—slowy customizing the look of this place. Seeing as I’m working with Weaver Xtreme it means I have a lot to do. But when I’ve finished this place should look a lot nicer.
However, having a lot to keep track of, and keeping in mind my absent mindedness, I do need to remember to keep taking notes on what I have done. I need to write a note on that.
You are welcome to comment on what you read here, and if I get a big enough response I will add a forum for you to use. I do write about a lot of things, but for the most part the topics will be role playing guides, the Dangerous Journeys system and the Mythus guide itself, and science—Mom was a scientist and she influenced me in that department.
Of course, since RPGs cover a lot of territory Mythusmage Today will cover a lot of territory as well. But that will do for now, because my meds are starting to kick in, and they tend to knock me out. I’ll be back with more to say.
Hope you’re having a good day.