I know it looks messy, so I’m going to be trying out a website builder so I can learn how to get this right.
As happens with others I’m lying in bed waiting to nod off when thoughts intrude. In my case those thoughts have to do with the subject of magick, the sort of magick presented in the Dangerous Journeys system, and most especially as presented in the Mythus RPG. Not wanting to lose this thinking, I decided to get up and write this down.
Now I like science, science is fun. Science gives you the tool to understand things, and to learn how to understand things. Given that we are not capable of perfect or even complete understanding we can still learn to understand to respectable degree. As far as I’m concerned science can be applied to magick, as long as you accept magick as something that can be understood; as long as you’re dealing with a phenomenon that does work.
I go into that in more detail elsewhere, in this entry in the series I’m going to be dealing with the subject of patterns.
In our existence I see the following patterns.
Now I don’t see Strings as the base because they appear to be too complex to be the base, so I came up with twine which combine with other Twine to make up String. Then String combine with other String to make up Quarks which by themselves or in combination with other Quarks then give us Leptons, Muons, and Hadrons. With the worlds of Dangerous Journeys along with Twine and String you also have Yarn and Thread. Thread then gives us Sparks, which in turn give us other objects I haven’t decided on a name for yet.
Now in our reality Twine and String are what are allowed. In the Worlds of Dangerous Journeys Yarn and thread are allowed along with Twine and String, though they are different patterns than the other two. And note that in the worlds of Dangerous Journeys such as Folds etc. can and do interact with space-time in different ways. This gives us the various Interactions we know as Gravity etc. With the Dangerous Journeys worlds the Interactions are:
- Folds: Gravity
- Fibers: Positive Strong Interaction, Negative Strong Interaction
- Twine: Positive Weak Interaction, Negative Weak Interaction
- Yarn: Pre Heka
- String: Positive Electric Interaction, Negative Electric Interaction, Positive Magnetic Interaction, Negative Magnetic Interaction
- Thread: Positive Heka Interaction, Negative Heka Interaction
Now beyond Quarks you have Leptons, Muons, and Hadrons. Given that Muons are unstable and short lived it is Leptons and Hadrons that give us such as Atoms, and from Atoms, Molecules. From them we get such as compounds, chemicals, and minerals. In the case of Sparks we get Hekons, and from them we get more complex patterns, which lead to more complex patterns and so on and so forth.
As with the more and more complex physical patterns the Heka patterns give us give us such as self-sustaining patterns, and from the self-sustaining the self-repairing patterns. When they get complicated enough you get magickal patterns that can be called “Alive”. These we call “spirits.”
Then this complication gets complicated.
For as with physical life, with magickal life qualities such as sentience—self awareness—come into play. With sentience you get sapience, or the ability to reason, and the better a life form, physical or magickal, is at reasoning the more intelligent you can see he is.
Now Heka has an affect on reality much as matter does, though the mechanisms do differ. For the most part the effects are too random to actually be noticed, but sometimes you do have noticeable effects. For the most part this happens with the right pattern. In so far as Heka is part of the physical world you can have magickal compounds, chemicals, and minerals. Though they aren’t really necessary.
With physical and spiritual life patterns can develop that give us magickal effects. When life is sentient, whether physical or magickal, that life gets a degree of control over the magick produced.
Though at first the “magick-user”, if you want to call him that, has no real choice in what sort of magick he can produce, though he may be able to have some influence on such matters as range, area of effect, or even how many individuals he can affect with his psycho-genic ability.
With an individual who is truly capable you get those who can improvise the magick they want, and these we call “casters”.
That is as far as we can go in this part of the series, the subject of magick-users whether you’re talking about those with a psycho-genic ability—psychics in other words—or casters—improvised magick—will be dealt with in the next part. See you later.
I thought I could try out a page builder only to learn that I can’t rely on the Internet at the moment. I’ve got news for people, the Internet is part of our infrastructure and it is necessary. Maintaining it is necessary. Proper construction is necessary. But as far as I can see we are too special to do the work necessary.
The Singularity is coming. When it is here the apathetic and the incompetent are going to be in big trouble. Not just those who have to screw things up, but those who just won’t practice due diligence on the grounds that they shouldn’t have to. I’ve got news for you; you will do nothing that harms society, nor will you do anything that harms society through inaction. Being lazy is not a right.
And if your problem just happens to be apnea, then tell your doctor, get a sleep study done, and if the result of the study says you need a cpap, then get one.
You have responsibilities to society and the members of society. You don’t want to be responsible, then you can suffer.
This time the question is being posed to the public in general, because it has been my experience that the self-declared experts have a bad habit of making just too many assumptions. This time around I’m starting off with a few definitions; they are:
- Velocity: Speed of motion through space-time
- That is, how fast an object is going. You can complicate matters, but that’s what it comes down to.
- Acceleration: The increase of velocity.
- Or in other words, getting things to go faster.
- Deceleration: The decrease of velocity.
- Here you’re slowing something down.
- C: The velocity of a photon through space-time in a vacuum.
- A shorthand way of saying about 186,000 miles a second. That being the distance a photon travels through a vacuum in one second.
Now for this exercise I’m taking the speed of light as the absolute against which all else is measured. Light travels at 1C. We for instance travel at 0.005C according to what I can find on line—Earth’s rotation plus Earth’s orbital motion, plus the Sun’s motion through the Milky Way, plus the Milky Way’s motion through the Universe. When you get right down to it, that’s really not all that fast compared to the speed of light, but from my point of view that’s still pretty dang fast.
Now as I understand it, when you start going faster in relation to the speed of light three things happen.
- The faster you go the slower time moves for you.
- Objects get shorter in the direction of movement.
- Mass increases
Now that’s what happens when you accelerate; speeding up from 0.005C to 0.01C for instance. But what happens when you start going slower; say from 0.005C to 0.001C?
I suspect that with deceleration you will get the opposite of acceleration. Namely…
- The slower you go the faster time moves for you.
- Objects get longer in the direction of movement.
- Mass decreases.
Consequences of a 0 Absolute Velocity as Opposed to a Velocity of 1 C
- Time is instantaneous.
- Time is infinite.
- Length is infinite.
- Length is 0.
- Mass is 0.
- Mass is infinite.
Further it is my proposal that decelerating to a velocity of 0 is the same as accelerating to a velocity of 1. That is, it requires infinite energy. And in our universe such an amount of energy is just not available.
Playing with Stuff
Though this has just occurred to me: That at a velocity of 1C the Universe is only a few thousand years old, while at a velocity of 0C it is trillions of years old.
What do you say?
The First Matter
The first matter is about intellectual property. When an expression is unique then it is the property of the creator. But it has to be unique to the creator, not copied from another.
Trademarks and Patents
A trademark deals with a word or phrase that deal specifically with a subject. A specific game, or a certain brand of product. Tires have brands and these brands can be trademarked. A trademark can’t be copyrighted.
A patent is a procedure, a way of setting out how a thing works. Like a trademark patents can’t be copyrighted.
Common Law vs Registered
Before the Bern Convention you could have a common law copyright. To claim that all you needed was a ©. That gave you an edge in American Courts. But to actually get the protection of a copyright you had to send two copies of the work plus a fee to the Library of Congress. It’s how Lee Gold of Alarums and Excursions protected her issues of the APA back in the early days. And it’s how ACE Book back in the early 60s was able to publish the Lord of the Ring as pubic domain, because the novel wasn’t copyrighted under American law at the time.
In the case of trademarks you do still have two distinctions.In the case of the common law trademark all you need to do is to add a ™ to the brand in question along with a declaration saying that thus and such is trademark for your product concerning this matter. So when Gygax said that Dungeons and Dragons is a trademark—Dungeons & Dragons™—of Tactical Studies Rules for It’s game of fantasy battles—or something like that, that was the common law trademark for D&D at the time.
To register a trademark you have to apply to the US Patent office and pay a fee, and the trademark has to be unique. In addition, a registered trademark has to be renewed. The trademark qualifies for registration and is registered you get to put a ® after it. A registration lapses, then the trademark in question is no longer registered.
And always remember that copyrights, patents, and trademarks are not forever
Please note that this was posted here because I can’t trust Face Book. But I can share this with FB, and through them the DJ group on FB.