Avoidance is used when a person or party would much rather avoid an encounter. When doing such the Persona uses the Speed Attributes appropriate to the situation.
- Mental Combat: Mnemonic + Reasoning Speed
- Physical Combat: Muscular + Neural Speed
- Spiritual Combat: Metaphysical + Psychic Speed.
Then the DR applicable to the situation is applied
- Total Surprise: Easy
- Surprise: Moderate
- Initiative Held: Hard
- Not Held: Difficult
- Surprised: Very Difficult.
- Very Surprised: Extreme.
Example: In our last post Ronald the orc scholar had initiative on his foe. We’ll say that the orc has a Muscular and Neural Speed total of 31, which with the Hard DR he gains for having initiative gives his player a target number of 31 to succeed in Avoidance. A roll of 42 on the percentile means he failed, and that means he now needs to succeed in outrunning the Cavalier.
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