I’ve just finished up the 7th child advantages tables when an idea struck me. Let’s say you’re playing a girl of 16 who just happens to be the 7th child of a 7th daughter mother. Seems that of the six siblings before her one was a boy.
Then it seems that somebody, a deity maybe, decided your mom would be getting another child, a girl. This making her the 8th child and the 7th daughter of a 7th daughter.
Naturally you, being the 7th child of a 7th daughter, and so having certain gifts, are assigned the task of keeping an eye on your little sister so she doesn’t get into much trouble, and instructing her as best you can on how to use her gifts.
She’s also an 8 year old, and there are creatures out there on the look out for children her age and with her gifts. You’ve got adventures ahead of you. 🙂
Though it’s not really because cats do fit the container, but more because cats can fit their container,and that because they can relax to a point where you’d swear they were about to flow much as water flows to a lower level.
Though keep in mind that a cat is also able to react to a stimulus at the speed of a, well, cat.
As sometimes happens with us creative types I had thoughts flooding my mind keeping me awake. They were sparked by the work I’d done earlier on steam engines and trains and what I’d read while preparing the work. In short, I got ideas.
One thing that occurre to me is the fact that on Ærth while internal combustion isn’t possible chemically, it would appear that it is possible magickal. That means that it is possible to have magickal internal combustion engines. Though what with magick being rather limited in it’s availability magickal engines are going to be correspondingly rare and correspondingly expensive. Which in turn means that such as internal combustion vehicles such as automobiles, trucks,buses and even aircraft are going to be rare.
And then it struck me that external combustion engines are possible, and what is a jet turbine but an external combustion engine? Which gives you turbine cars and turbine aircraft, you just need further technological development and the incentive to pursue it.
And then it occured to me that such development is most apt to make life better for mortals across the board regardless of species, and that in turn means that Ærth in turn would be able to support a higher population, regardless of what Ærth’s deities think of the matter.
So I’m thinking that on Advanced Ærth you could have a population of some 2 billion people even if it does give some gods conniptions. And with 2 billion souls you get effectively 20 million casters and maybe a couple hundred thousand mages and priests.
And this all means that magick is that much more common and available, which further means that people are going to be more comfortable with it and use it more often. It may even result in people being more open to being able to use castings meaning a higher percentage of the population who can.
You get right down to it, it mean substantial changes in the world and a very different look and feel. But it’s not very likely it’s not going to really be anything like ours, for this Ærth will still have some substantial differences with our Earth.
So I’ve given you some of my thinking on this matter. Not exactly indepth, but it could be developed further. For your part how you handle it, should you decide to, is up to you. Though think of what it might be like for the pilot of a jet plane to have to be diverted due to a flight of carpets that have gone off course.
What I just remembered is the fact that on Ærth according to Grumbold’s article in Journey 2 the scientists of Ærth—and as far as I’m concerned they’re scientists—are along with their steam engines producing airships. And this is in a supposedly traditional fantasy setting.
It’s not a matter of how gonzo Gary was, but in how he was gonzo.
“And what evidence would that be?” I can hear you ask.
That Ærth has steam engines.
The evidence is in an article in issue 2 of Journeys on page 39, and was written by one Ernest Grumbold—a nom de plume of Gary Gygax. Since that detail has been confirmed I now have an article to write for this blog, and I’m going to make it pay to read. It’s going to be a long one, folks.
But fret not, it’ll be just a couple of dollars—after all I’ll have a ton to cover, such as why a world with magick would need steam engines..
I’ve run across a story that tells us, this smells bad. It smells bad to prey animals, such as the one we are descended from and which we not not entirely changed from.
This is something you could use in your fanasy RPG. Let’s say the party is heading down a corridor when they pick up a bad smell. There’s blood in the area, and it tells those who do pay attention there is something wrong nearby.
You could even use it as warning, for who knows who might pick up the scent and come hunting? Orcs, goblins, even Klingons might come prowling around looking for a meal.
Fighter: Don’t worry about my gash, we have treasure to find.
Cleric: Shut your yap. I don’t want the local goblins to come looking for you to nosh.
I need to raise some money, and thoughts on the subject of dragons, drakes, and wyrms came into my head. Having words to put down I thought I’d present these thoughts to you in the hope you’ll see fit to send some cash my way.
In the world in question there are four types of draconic beasts. There are the Seelie and Border Seelie dragons, the Unseelie Drakes, and the Wyrms.
Both types, Seelie and Border Seelie are of the Oriental Lands in the worlds of Phæree and Ærth. All are serpentine. The Lung of Ch’in and Sung have 5 talons on their hands, the Ryu of Japan 3. I forget what the dragons of Annam and Korea are called, but they each have 4.
The dragons of Ærth come in three basic types. There are the common, the noble, and the imperial. For all that each type is a powerful beast You can think of the common as being mundane, the noble as being supernatural, and the imperial potencies at the least and including deities of power among them.
Seelie dragons are the largest and rarely have wings. Instead they travel through the air by swimming in a sense. Both seelie and border seelie are found living most often in air, ærth, and water; though there are said to be realm tangential to Phæree where the dragibs have residence in fire. In each basic terrain type you have:
Air; cloud, sky, wind
Ærth; clay, metal, stone
Water; fresh, marine, storm
Borderer dragons are somewhat smaller, but still powerful for all that. Their kinds are cold, fire, and shadow
Dragons are either benign over all or of a neutral nature. They can be friendly to lesser beings, but they are not at all nice to those who are rude and destructive. They see themselves as superior to such as humans and elves, and by and large they detest such as goblins. They are protective and possessive of their people.
Drakes are of the Unseelie court and are most often of four legs with four talons each. They are smaller than the dragons, but still tough in a fight. They come in the following races:
Cold Breathing: Not always white, some may be a blue white, or violet. Some few give the appearance of crystal. They live in cold lands.
Fire Breathing: These drakes range in color from scarlet to orange in hue.
Gas Belching: Ocrhe to olive-green in color
Grit Blasting: Brown, grey-brown, to terra-cotta in shade.
Lightning Breathing: They range from deep blue to purple and are most often associated with thunderstorms.
Web Gushing: Black by and large with undertones and highlights of red and violet. Those who are Priests of Gloomy Darkness are especially dangerous.
Last but certainly not lest are the Unseelie wyrms.They are wingless, flightless degenerate descendents of dragons and drakes. The intelligence is limited, but they are strong indeed. In wounded but not slain they can regenerate, but at a slow pace.The types are:
Poison Vomiting. These latter also produce a contact poison from their skin that can kill on contact
Wyrms are stupid and can’t really talk, though some can sounds like a ranting or screaming human. There are some fools who say they can discern words coming from a wyvern’s throat.
Dragons and drakes are remarkably intelligent, and it is not uncommon of them to take on the career of scholar, scientist, linguist, or singer. While each type;seelie,unseelie,and borderer; is most commonly of a certain nature, individuals can be unique in how they handle themselves and the people they live among. An unseelie drake can be friendly and hopeful when he sees a benefit in it, while a Seelie dragon can be nasty and cruel when he sees a need.
The dragons etc. of Mythus are based on the stories of the dragons of Earth, but given some degree of variety and uniqueness to make them more interesting. How you adapt them to your setting and system is your business, though it is my hope you treat them as something more than just a monster to slay. They can be so much more than that, and the Red Drake of the Quivering Bones Caverns for example may become a steadfast friend and supportive patreon.
But most important of all, never hit a dragon. Unless he’s amused, in which case you may be able to run.