I’m planning on posting a few pages under the general heading of Dangerous Journeys. I’ve come to the conclusion that using a wiki or document plugin won’t do the job, and this way will make things easier for me. At the present the first pages will be
Dj will have the basic mechanics common to all the guides under it, while each guide will feature refinements and variations. It should get involved.
I’ve gotten all the magick effects listed according to the plane or sphere involved. Such as, say, mundane auguries and divinations, either of which are involved with the ordinary. Divination being an effect in which the caster learns just what an ordinary item is in the mundane sense, while an augury is a type of divination in which the caster learns the ordinary—mundane—fate of an ordinary—mundane—item. For example, an augury saying a racing harness may be involved in an accident fatal to an observer at the racing track.
Now I need to put together a table showing the effects, the planes and spheres involved, and the costs in involved. That’s going to be fun.
It is my observation that Gary used the term preternatural in a specific sense, one that fits it’s use when speaking of the preternatural arm strength of the gorilla, or our preternatural trotting endurance. That is, something that is natural when you get right down to it, but which is still extraordinary compared to what is normal to use.
Thus in existence you could say that you have the natural—what is to be expected, the preternatural—what can be expected even though it is extraordinary, and the supernatural—which deals with matters beyond what we can expect.
At the moment I’m working on her Vocation, and that is taking awhile. FYI, a Vocation in Dangerous Journey is not really what a character does as part of a game, but rather what his player has chosen for him to do as a part of life. Think of a church vocation or a role as a policeman or doctor. It is what he does and what he is
There are two types of Vocation in the system, dedicated and undedicated.An undedicated Vocation is a sort of casual affair, something the HP decided to do because it appealed to him, but which he could leave for another for most any reason.
A dedicated Vocation is one the hp is committed to, one he is going to pursue for a strong reason. For Mnt I have chosen a dedicated Vocation, that of a Wisewoman.
I chose Wise Woman first because I just felt like it. Then as the die rolling turned out I learned she had a good reason for being a Wise Woman. Her fey blood for one, which gives her a bonus to her Spiritual Trait. My determination to present a role one could play in an RPG who doesn’t have to be a combat monster or murder hobo. In short, the role you play can play a role outside of combat and be capable in it.
Now according to the rules as Gary wrote them when a Persona takes up a Vocation he assumes the SEC of that Vocation. But I’m not Gary and I’m not as mean. People are simply just not that simple and straight-forward. In a society such as Ægypt’s there will be those who will tend to treat Mnt as SEC 2, but those who know her as a individual, and who know her from her reputation as a person and as a Wise Woman are more apt to treat her as SEC 4, 6 and sometimes 7. Later in life as she gains further in ability and reputation she may well be treated as SEC 8 or even 9. Not formally an Aristocrat or Noble, but still someone with the reputation.
And considering that she is at least a potential Full Practitioner, I’ve decided that as she gets older and her Spiritual Trait improves, either through aging or education and training, that she’ll be switching to the Priest Vocation, that through learning. That through learning the K/S areas under that Vocation.
Now what is a Wise Man/Woman?
As I see him a Wise Man is something of a generalist, with his focus on serving and protecting his community. For the most part they are seen as being of low social rank, but that was Gary’s interpretation and I don’t see has to how they have to exactly fit his interpretation. So for he most part a young and inexperienced Wise Man will be of SEC 2, but an older, more experienced one will have a higher SEC in his community and the world around it.
Then you have the matter of the K/S Areas Priestcræft and Religion. This tells me that someone like Mnt has something of a religious role to play in her community, and in as much as she has a religious role she’s going to have to espouse an Ethos and follow a god of her local pantheon. Given her dedicated to service and protection, and being the kind of person I’ve decided she is, I’ve decided she is dedicated to the Ethos of Sunlight; other Wise men and Wise Women are more apt to take up the Ethos of Moonlight.
As to the god she serves as a Wise Woman, Seeing as she’s an Ægyptian of Ærth I made him Horus the Hawk. She’s from Ærth, not Earth; and she’s an Ægyptian, not an Egyptian; they may greatly resemble each other but there are differences. Because I damn well felt like it, Ægypt’s Horus can have lady Priests, and in Time the Wise Woman Mnt can become one of them—with luck of course.
So there in brief—really and truly—you have her Vocation, her role in Mythus. She is a 45 year old year old Ægyptian Wise Woman with a husband and son, serves Horus the Hawk, and she has relatives In Vargaard and Phæree, though rather distantly related. Someday she may just become a Priest of Horus and that because I felt like it.
There is more to be said about her, but that will have to wait for later.
I’m back to working on Mythus and as part of the Persona Chapter I’m writing up an example Persona. But before we get to her I have some notes on how certain words are pronounced.
Keep in mind that the Km—Ægyptians to you and I—didn’t really fuss about vowels in the excesive way we do. When you see a word such as “fur” or “fir” they are actually pronounced more as “fr”. No vowel, the “f’ and “r” sounds in each sort of blend into each other. The same applies to Mnt, with the “m”, “n”, and “t” sounds kind of blending into something you really need to hear. So when you see something like “km” keep in mind that any vowel you may want to insert should be considered silent.
Her names is Mnt ‘Khfr, which if you really must you could pronounce as Menet aKhafur, or Lady of Khafur, or Woman of Khafur. At the moment the steps in her creation are listed below;
First was the matter of her gender, which I decided to make female. Far as I’m concerned, even the ladies can be heroic. And as far as I’m concerned, you don’t have to kill to be heroic nor is killing necessarily heroic.
The next step was determining her Socioeconomic Class—SEC. The result was Upper Middle Class, meaning that she was born a squire. I decided to make her father a town official, and as matters turned out later from the town of Khfr in the Middle Kingdom of Km.
Species and Race
For the first my decision was to make her human. For the race the die rolls told me that she is a pure blood Ægyptian, a Kmt—Khemite—of the land of Km—Khem.
Now keep in mind that in the world of Ærth about half of the humans are of mixed race. We just like cohabitating when you get right down to it. It is actually uncommon for a person to be a pure blood as Mnt is.
I also decided to give her an exotic ancestor just to spice her up. In his case I made him a Vargaardian from the 4th millennium baf—Before A-tlan-tl’s Fall—serving in the Zuivan army in Km. While serving in Km he had a dalliance with a local lass, and they had descendants.
And he had a fey ancestor who gave Mnt a bit of fey blood which even many generations later had an affect on her.
For those little oddities found in the typical HP in DJ I gave her, among others; an allergy to dust and fey blood. There are more, but I need to re-read that part.
I set that at 45, for it is not just young people who go off on adventures. In as much as she was born and raised in a civilized land and lives there, that means that she is currently in the 5th Age level, which means she’s pretty young of her age.But she’s still 45 and a Kmt native.
So I gave her a husband age 42 and an adolescent son age 16. Keep in mind that Mythus is more a guide than a game, so you have permission to complicate matters if you feel like it.
Her Birth Rank
And then things got rather improbable, for the rolls on the birth rank table for the middle class told me that she is a 7th child, and in particular the 7th child of a 7th son. Along with her fey ancestry this means she is even more special with talents and abilities most other folks just don’t have
So at the moment you have a middle aged Ægyptian woman with a husband and a son, living in a small town just outside of Thebes in the Middle Kingdom. She has a Spiritual psycho-genic power, is luckier than most, and I’m thinking on making her a Wise Woman because that’s just how she strikes me.
Seeing as she is an Heroic Persona her statistics are above average, and considering her social rank and some other factors I need to work out she has a favorable reputation and status. Her Ethos is Sunlight and the god she follows is Horus.
There’s more to be done, but that’s what I have at the moment. You’re welcome to adapt her to your system and setting, just remember to let people know where you got her.
And keep in mind that I don’t see Mythus as a wargame, but more as a guide to playing a role in an imaginary world.
Next up is information on Mnt’s Vocation, her bonus K/S areas from Traits and age as modified by previous experience, her resources, and general information about her. Last will be a post on how I see things where RPGs are concerned, which won’t always agree with yours. Thanks for your time and always remember that you are dealing with a person in your character, even if he is fictional.