Having given it some thought, I’ve decided to expand upon and correct the aging chart in Mythus. Which means four charts instead of the one, and for humans a total of 33 age groups instead of just 13.
I’ve also decided that past the age of 80 for humans a Persona starts loosing STEEP thanks to a failing memory. As a matter of fact, by the time he is 99 the typical Persona will have lost about 180 points of STEEP, and may well have forgotten entire K/S Areas.
Today I’m not feeling so hot. I’m sleeping a lot and my stamina is lagging. But I have gotten more work done on the DJ SRD, with the age groups for humans done.
Humans get listed in the SRD because they are the default Species. Each guide will have more Species, should such as Elves and Orcs and the like be called for.
So the raw SRD will get done. After which I will be rearranging things to fit how I think Persona creation should be done.
Oh, before I forget, I’m nearly done with the Persona creation chapter. After which I’ll be doing Mechanics, Encounters, and Magic. I may do Settings depending on if there are mechanics to write out for it. Encounters will include the mechanics for fighting, because sometimes what you do during an encounter is fight.
Just thought I’d present my thinking on the matter of Mages and Priests in the DJ Guides and how a Persona qualifies for them;
Note first that the Guide in question has to have castings available. No castings, no practice of any sort. What are castings? I’m going to have to figure that out.
Even if castings are available that doesn’t mean that full practice is. Maybe nobody has the talent, maybe the gods are against it, or maybe everybody’s under a curse. It all depends on the guide and the setting.
But let’s say some Personae can be Full Practitioners, what are the basic qualifications?
Those are first a minimum trait. Then making a successful check against an Attribute relevant to the Trait
Now should the Persona qualify to have full practice he gains certain benefits. Exactly which ones depends on the Guide in question, and on what he is a Full Practitioner in.
Please note that there may be exceptions in a particular guide. In the far future world of Abyss—far future—there may be casters roaming around. In fact an Abyss HP may learn how to cast, with the Guide’s permission and a period of role playing—there is a price for this sort of thing.
All I’m going to do is to offer basic guidelines, it’s up to the individual Guides as to what they will allow exceptions in, why, and how.
Now I’ve got more work to do, and I want to try out Word 16 where blog posting is concerned. I’ll be back.
After some searching I found that it would cost me $225 to register a trademark. There are places where it could be done cheaper, but I don’t know how reliable they are. So I’m paying retail just to make sure.
So that’s my goal, $450 for two registered trademarks, because it looks like I’m going to need to register at least two just to be sure. You will be kept up to date.