At this moment in time I’m going through Gary’s revision of the Magick chapter for Mythus. Though I suspect that when he wrote this version of the chapter in question he was already thinking of getting it published as a separate book. We’re talking about 629 page here, without illustrations.
I also get the impression that back in 1991 word processors were missing fair number of features, which means I have my work cut out for me.
This version also has a number of things the hard copy is missing, which makes sense. Print costs money, which means that books cost money and the more expensive something is the harder it is to sell if there isn’t all that great a demand for it.
Still this Mythus Magick Revised has a ton of stuff I believe you’ll be interested in, so now comes the time to do my own revising, putting it into my own words and doing my own formatting. Which leads me to doing my own write up on animals as a source of spell points. But that will be later.
In other news, Scrivener is proving to be an asset, which means I’ll be paying for it this Friday. Call it an investment, and a worthwhile one because it helps me get the manuscript organized. But anyway…
I’m now working on a new project. You could call this an ur-project, because it will act as a foundation for other projects. This ur-project is learing how to use Scrivener from Literature and Latte.It does cost money, but from what I’ve seen the fee is worth considering what all is available to you.
It the very least it should mean that Mythus as a while is organized, so I can work on separate parts without having to open and close files. And once I have the outline set up I’ll have a good idea of where things are supposed to be. If this sounds like I’m pushing Scrivener, you’re right.
So expect more from me in the near future, including a PDF or two as a way of previewing the guide.
I thank you for your patience and hope you have a bit more, for Mythus is still going to take awhile.
It has occured to me that the African Pygmy is a distinct species of Human, and I’m thinkng of making the Pygmy of Ærth such. I expect a lot of you will complain, saying that I’m saying that the Pygmy is sub-human.
On the contrary, given that the Pygmy is descended from Humans, that makes them the superior beings and us sub-pygmy
With the Quirks that is, and boy are there a lot. Just have to go over the files, correct any errors that I find—you know I won’t find them all—and then get them uploaded to the site where I’ll have even more fun setting headers and the like.
You’ll likely find mistakes we’ll both agree are mistakes. Those I will correct.
You’ll also find things you think are mistakes, that I don’t. Those won’t be corrected, but you are welcome to use the Quirks as you prefer. Mythus is just a set of guidelines and can in no way be considered the voice of God. It’s a big part of why I call Mythus a guide, for you can’t really use it as if it were a game of any sort.
As far as I can see a quirk is just something about a person that is a bit off, a tad odd. In addition, a quirk is a talent few others have, or the lack of a talent most others do. Using me as an example, a few quirks of mine are:
Low Light Vision
Bad Hearing—left ear
And those are just four of them
In Mythus a Persona’s Quirks can give him advantages, disadvantages, and sometimes both. They’re included for your use to help you role play, not to give you any sort of advantage in game play. Sometimes you will get an advantage, but about as often your JM will use your Quirks to your disadvantage, for with great power comes near constant demands on your time and appeals for your assistance.
Most any Quirk can give you problems, and how you deal with those problems tells the world a lot about you.
After Quirks I’ll be getting into Birth Rank and Age. I’ll also get back into writing up the HP species.
The section on Quirks for the Persona chapter that is. Just need to go through and revise the sub-section on Spiritual Quirks; merge the Mental, Physical and Spiritual sub-sections together; add a bit of explication; save it as a docx; translate it into a Document, then add some formatting and it should be ready.
Please note that the Spiritual Quirks all told come out to be greater in number than the Mental and Physical Quirks combined. Note also that I expect you’re going to disagree regarding how I classify some Quirks. Entirely your right, for we’re not always going to agree on things. I classify some Quirks as Mental because that’s how I see them, you will understand them differently
In the future I will be doing the section on Birth Rank and Age. Then—I do hope—we’ll be dealing with statistics, because by then we’ll have all the modifications thereto already set for us. Of course, I may have to change my mind.
Then comes Vocations with universal and bonus K/S, then resources and background.
Personas in Mythus are not just playing pieces in a game, they’re meant to be actual persons, even though they are imaginary. People are complicated, so are Personas. So you can expect your Personas’ lives to get messy at times.
That’s just a bit of my role playing guide philosophy.