The first matter is about intellectual property. When an expression is unique then it is the property of the creator. But it has to be unique to the creator, not copied from another.
Trademarks and Patents
A trademark deals with a word or phrase that deal specifically with a subject. A specific game, or a certain brand of product. Tires have brands and these brands can be trademarked. A trademark can’t be copyrighted.
A patent is a procedure, a way of setting out how a thing works. Like a trademark patents can’t be copyrighted.
In the case of trademarks you do still have two distinctions.In the case of the common law trademark all you need to do is to add a ™ to the brand in question along with a declaration saying that thus and such is trademark for your product concerning this matter. So when Gygax said that Dungeons and Dragons is a trademark—Dungeons & Dragons™—of Tactical Studies Rules for It’s game of fantasy battles—or something like that, that was the common law trademark for D&D at the time.
To register a trademark you have to apply to the US Patent office and pay a fee, and the trademark has to be unique. In addition, a registered trademark has to be renewed. The trademark qualifies for registration and is registered you get to put a ® after it. A registration lapses, then the trademark in question is no longer registered.
And always remember that copyrights, patents, and trademarks are not forever
Please note that this was posted here because I can’t trust Face Book. But I can share this with FB, and through them the DJ group on FB.
Later today I should have my own wifi. Some time after 2pm I won’t get unconnect from the Internet by somebody close to the downstairs wifi.
I’m also composing another post in the Heka Series which really isn’t ready yet. What I can say about it is that it goes below super-strings, because in my eyes super-strings are just too complex to make for a decent base to existence. So for you I present the objects that make up super-strings and the Fundamental Forces associated with them.
The magick in Dangerous Journeys is presumed to use an energy known as Heka. In the original Mythus Gygax said that Heka was equivalent to out Electromagnetism. But then he also include electrical as a type of damage in combat. Now given that electricity is a manifestation of Electromagneticism, why not let Heka be a manifestation of Heka as a force?
In the worlds of Dangerous Journeys—including Mythus—along with the forces that we know—such as the Strong Nuclear—there is a force known as Heka.
In short Heka is the force that allows magick, and in this post we’ll have a look at just how.
Now the forces we know are manifestations of how spacetime is shaped. I suspect that this is the result of the interaction of spacetime in a high energy state with spacetime in a low energy state, but that’s just a guess. How spacetime is curved by this interaction depends a great deal on how it can be curved, and that depends on the nature of spacetime.
With Heka I’m letting it be the result of spacetime/spacetime interaction somewhere between the Weak Force and Electromagnetism, with Heka being closer to Electromagnetism. In short, you can think of Heka as being like Electromagnetism only with different properties.
And like Electromagnetism Heka is associated with the particle known as the hekon. The hekon being Heka’s equivalent of Electromagnetism’s atom. In addition there are sub-hekon particles that I need to come up with names for. In a sense hekons and sub-hekon particles form a sort of matter, but instead of being physical matter it can be thought of as a sort of magickal matter.
In addition these hekons are able to join together into structures very much like physical molecules. In effect what you have is a sort of magickal chemistry, though properly speaking it is not a sort of alternate alchemy.
It is at this point that we need to consider the substance called hekalite. Hekalite is made up of hekons, which are joined together into molecules and these then bound together into minerals. Hekalite is a source of Heka as an energy, but it is not the only source.
You get right down to it, everything is a source of Heka. Atoms are a source of Heka, as are sub-atomic particles. In fact you need to go down in the hierarchy of particles to below super-strings before you get to the level where the space-time/space-time interaction produces the space-time curvature of Heka.
But another thing to remember about Heka is that the Heka particles are all interconnected in ways physical matter is not. In addition, much as we can manipulate that physical matter with which we have a permanent or temporary contact with, so we can manipulate Heka. Though not everybody, not at all times, and not at more than a short distance.
The reason why is it takes effort. It can wear a person out, and how much Heka one can employ depends on physical, mental, and spiritual ability and what knowledge one has in a skill related to Heka use in some sense.
Which is another signal that I need to pause for awhile in order to compose the next part in this series. This will be on just who can use Heka to shape a desired effect. Next up: Castings.
As noted in Treatment this is How I’ve decided to handle the matter of magick in the Dangerous Journeys system in general, and the Mythus RPG specifically
This is part 2 of the Heka series and covers how I’ve chosen to handle magick and heka in the Mythus RPG and the Ærth setting. You don’t have to entirely agree with me, think of what I present here is a bunch of suggestions you can try out of you like, throw out if you prefer, or mangle as you wish.
Ærth is a world where magick works. More specifically; wh ere magick works, can be understood, and can be treated as a science. The hypotheses can be proved, and proved. It produces results that can not be explained otherwise than by attributing it to magick.
What is Magick?
For our purposes magick is the manipulation of the environment or part of the environment without the use of any physical tool. Exactly what is being used can be open to debate, but for Dangerous Journeys I’ve decided that the main tool is the user’s soul, or will.
To be honest with you the Spiritul Trait in DJ can be said to be tied to the Mental Trait, except for the matter of the spiritual having to do more with emotion and feeling than the dry intellectuality of the mind. But for our purposes the matters of understanding and connection really can’t be said to be anything like memory or reasoning. Understanding does help you figure a matter out, but understanding isn’t always necessary.
And I have suddenly realized that the subject of magick on Ærth is going to need more than this single blog post. I know I said I would, but tales like this do have the unfortunate tendency to grow in the telling. So part 3 is coming up and that will deal with the subject of Heka.
I’m thinking about Mythus and Ærth when it occurs to me that my thinking about the magick of Ærth really isn’t all that original. I got it instead from the Derlavi series by Harry Turtledove, Touted as a fantasy version of World War II, it seems to me more like a science fiction version of WWII given fantasy trappings.In Out of the Darkness Turtledove presents magic as a science, as a subject which can be, and is, treated as a science. For in Out of the Darkness the theoretical Kuusamo mage Pekka works with her fellows on the hypothesis that the Laws of Sympathy and Antipathy are in all actuality aspects of the Law of Relationships.
Now I know that a fair number of you are going to be bit put out that Turtledove and I decided to treat magic as a science.But that’s our business. Where Turtledove is concerned he decided that the Derlavi would and could see magic as a type of science, as would and could I where Ærth is concerned.
Well first, because magic works in the two worlds, and in both cases magic can be understood much as, say, physics and chemistry in our world. What magic is and how it can be learned and used is open to investigation. It can be proved and disproved.
The magick of Ærth—to use Gary’s spelling—works. It produces results that cannot be explained away. A wall gets raised thanks to a dweomer, it is the dweomer that does the job and not a work crew using ordinary tools and materials. That is what I mean by working magick.
The Force According to Earth
In our reality we know of 4 forces; Gravity, the Strong Nuclear, the Weak Nuclear, and Electromagnetism. Now the first three do have an impact on our existence, but it is the last that shapes our world, giving it the substance we call matter. For the objects we know and deal with on a daily bases are essentially electromagnetic clouds we interact with using electromagnetic clouds of our own.When I type a letter on my computer’s keyboard it is the cloud it we call a finger that interacts with the cloud we call a key to send a message to the computer to produce the appropriate letter on the screen.
In addition my finger cloud is connected to other clouds in my hand, which are in turn connected through a cloud we call a nerve to the cloud we call a brain, which sends messages through the nerve cloud to the muscle clouds in hand and finger which tells them to take the action which allow me to depress the key cloud, which then in turn sends a message to the processor cloud in the computer to form pixel clouds on the monitor screen in the form of a letter.
Where Ærth and Derlavi Are Concerned
Well I don’t know where Derlavi is concerned, but with Ærth it would appear there are also 4 forces; Gravity, Heka, Magnetism, and Electricity. There scientists are not aware that Electricity and Magnetism can be said to be the same force, and they have no inkling of the existence of the nuclear forces.
But they do have a force we don’t, Heka.
What is a Force?
As I understand it, a force is a phenomenon arising with how spacetime is deformed. More specifically with how it can be deformed. Gravity it would appear is the product of a rather gentle deformation, one where spacetime really doesn’t get bent out of shape to any great degree. Where the Strong Force is concerned the warping of spacetime would appear to be rather radical, though fortunately rather short ranged.
In the case of Ærth’s Heka since it can’t exist in our reality it’s basically impossible to learn just how radical the spacetime deformation can be. For my part I’m going to assume that it is not as gente as Gravity, but now quite as severe as Electromagnetism. But it is closer to EM than it is to Gravity because of what can manifest as a result of the deformation.
What Electromagnetism Produces
You get right down to it, what Electromagnetism ultimately produces is matter.For matter, both and Earth as on Ærth, is essentially an Electromagnetic cloud arising from the object we call the atom. What Heka ultimately produces is an object we shall call a hekon. A sort of “magickal” equivalent to the atom, which produces much of what atoms do, but not exactly in the same way.
To be Continued
And now I’m running out of energy, with my apnea I really don’t get the rest I need from sleep.Hopefully I’ll be getting a cpap in January. But until then I’m going to get what sleep I can, and then continue on with an essay of how I think Heka and the magick it enables works. All I can ask is your patience and forebearance.Till next time.