Gary Gygax was working on his own 2nd edition of Mythus before the 1st even got published. As you may expect, he did not agree with everything Chadwick wanted to do, and I have the feeling he was none to happy with how JVC was forcing things.
Among his goals was a comprehensive revision of Mythus Magick, and that included material listing the sort of things that were natural sources of baraka, baraka being a sort of natural heka.
One source he listed were dogs. I agree with him, dogs are kind of magickal and I can see them providing magickal energy in some small way. Or some large way depending on the dog.
We are talking about ordinary canines here, something like a mascot or totem would provide more, sometimes a lot more. A small dog something like 5 points—enough for a small psychogenic power. A large dog such as a mastiff maybe as much as 100 points—enough for a potent casting.
Now make it a special dog, a foo dog or a totem animal—and you could get up to a 1,000 points or more. Think of what a competent caster could do with that amount of power.
Bandit: Where did these people get all the magickal lights?
Bandit Chief: Have you looked at their dogs?
There are of course other natural phenomena to consider, but for the moment let’s focus on dogs. What do you think of dogs as a source of magickal power?
At this moment in time I’m going through Gary’s revision of the Magick chapter for Mythus. Though I suspect that when he wrote this version of the chapter in question he was already thinking of getting it published as a separate book. We’re talking about 629 page here, without illustrations.
I also get the impression that back in 1991 word processors were missing fair number of features, which means I have my work cut out for me.
This version also has a number of things the hard copy is missing, which makes sense. Print costs money, which means that books cost money and the more expensive something is the harder it is to sell if there isn’t all that great a demand for it.
Still this Mythus Magick Revised has a ton of stuff I believe you’ll be interested in, so now comes the time to do my own revising, putting it into my own words and doing my own formatting. Which leads me to doing my own write up on animals as a source of spell points. But that will be later.
In other news, Scrivener is proving to be an asset, which means I’ll be paying for it this Friday. Call it an investment, and a worthwhile one because it helps me get the manuscript organized. But anyway…
Be reassured that I am still with you and still working on Mythus. I’m learning how to use Scrivener and when the manuscript is ready I’ll be converting it to Libre Office in order to format it so I can put it up—bit by bit—on the blog, then get it “printed” as a PDF.
In other news, I remain as hostile to medical insurance as I’ve ever been. But how to address it.
My recommendation is, raise wages. Start paying people what they’re worth and stop this ungodly fussing and fretting over how much money you have salted away. Invest in your workers, not your portfolio.
On Oct. 5 I have a dentist appointment. Oct. 10 I see my doctor, on Oct 14 I see my shrink. Not every dentist, doctor, or shrink takes Medicaid. Hell, there are dentists, doctors, and shrinks that won’t take private insurance because insurance costs them too much. Too much paper work and too much time tied up in waiting for some cleric in an office somewhere to make a medical judgement.
That’s what they’re doing, practicing medicine without a license, when they haven’t any real part in the matter.
So raise pay and outlaw comprehensive medical insurance. Reserve the insurance to catastrophic care, which would include continual care. You pay cash the medico only needs your approval, and he can get that with you in his office. Keep the matter to the interested party, not some third party concerned only with his company’s profits.
Though private and public bureaucrats would have to find real work, but I suspect they will.
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I’m now working on a new project. You could call this an ur-project, because it will act as a foundation for other projects. This ur-project is learing how to use Scrivener from Literature and Latte.It does cost money, but from what I’ve seen the fee is worth considering what all is available to you.
It the very least it should mean that Mythus as a while is organized, so I can work on separate parts without having to open and close files. And once I have the outline set up I’ll have a good idea of where things are supposed to be. If this sounds like I’m pushing Scrivener, you’re right.
So expect more from me in the near future, including a PDF or two as a way of previewing the guide.
I thank you for your patience and hope you have a bit more, for Mythus is still going to take awhile.
With the Quirks that is, and boy are there a lot. Just have to go over the files, correct any errors that I find—you know I won’t find them all—and then get them uploaded to the site where I’ll have even more fun setting headers and the like.
You’ll likely find mistakes we’ll both agree are mistakes. Those I will correct.
You’ll also find things you think are mistakes, that I don’t. Those won’t be corrected, but you are welcome to use the Quirks as you prefer. Mythus is just a set of guidelines and can in no way be considered the voice of God. It’s a big part of why I call Mythus a guide, for you can’t really use it as if it were a game of any sort.
As far as I can see a quirk is just something about a person that is a bit off, a tad odd. In addition, a quirk is a talent few others have, or the lack of a talent most others do. Using me as an example, a few quirks of mine are:
Low Light Vision
Bad Hearing—left ear
And those are just four of them
In Mythus a Persona’s Quirks can give him advantages, disadvantages, and sometimes both. They’re included for your use to help you role play, not to give you any sort of advantage in game play. Sometimes you will get an advantage, but about as often your JM will use your Quirks to your disadvantage, for with great power comes near constant demands on your time and appeals for your assistance.
Most any Quirk can give you problems, and how you deal with those problems tells the world a lot about you.
After Quirks I’ll be getting into Birth Rank and Age. I’ll also get back into writing up the HP species.