What DJ Is
Dangerous Journeys (DJ) is a engine for role playing guides. It is not exactly a generic engine, being written for RPGs written for the pulp fiction genre. That being the sort of stories found once in old pulp fiction magazines, later in Golden and Silver age comics, and more recently in movies and television shows very often based on those old stories, movies, and tv shows. The Dangerous Journeys engine is not exactly realistic, instead allowing for improbable and unlikely events as dictated by the roll of dice, the intent of the players, and the interpretation of the guide. Known in DJ as the Journey Master (JM). Then again, when you think about it you realize that the DJ engine is actually more realistic than you’d think, considering all the old and problematic things that do happen in real life. As an old saying goes, the difference between fiction and reality the difference is, in fiction the events have to make sense.
Your task in Dangerous Journeys is to have adventures. Adventures of most any sort, and they all don’t have to be voluntary. In DJ quite often you don’t go out looking for adventure, the adventure finds you. You meet your friends at a drinking hole, and a lost prince lands dead in your lap. Guess who gets blamed for it? Guess who gets to clear his name. A reward? Make me laugh.
Or Bob the Apothecary is named the heir to the throne of the Murkle kings. The Murkles being a orcish nation and Bob an Elf. And the Murkle soothsayers are adamant about their work and only death will release Bob from the obligation placed on him. Even worse, the Murkles are all for it. You don’t want to disappoint Murkle orcs.
So be prepared for most anything in a DJ RPG, even if it kills you. Do your best, do what you can, and remember that it will never be balanced and that you can really never win.
©11/26/2020 Alan Kellogg