I’m doing this as an example of how I view matters in an RPG, being more a matter of life than of a game they tend to be confusing and rather hard to keep track of. One should note that a fight is not a neat organized affair, and any pretence at organization is essentially a lie. In this series we’ll be taking a look at how fighting is handled in Dangerous Journeys and Mythus.
Number of dice
Type of die: