Currently I am working on the Quirks for Mythus. Thanks to a fellow who went by ShawnRPG on G+ I have something like 36 pages of them. My present task is to divide them into the Traits that apply to them by my thinking, and well as the social situation. Then comes the task of aphabetizing them. That is fun—said he sarcastically.
My decision to assign them to certain Traits makes sense to me, it’s a matter of how I see them. I put the “Hunter” Quirk under the Spiritual Trait because I see it as a matter of understanding and having a special connection to the world. An HP with “Hunter” I see as someone with a sort of instinct for hunting and all that is involved in it. The same with “Marksman” for there I see a person who has a sort of “feel” for missile weapons and their use.
Then you have the social Quirks, where having one is more a matter of being born in the right situation. Your HP has extra Special Connections because of the life he lived before the adventures started making his life hard, and he has parents who had interesting lifes of their own.
For your ponderment I have
Chronolocation (Mental) Always knows what time it is.
- Useful when the player needs to know exactly when an event is scheduled to end.
But don’t expect the section on Quirks in the Persona chapter to be on line for awhile, 10,521 words of material is not composed in a day.
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