Introduction

Preface

Infinite Adventures is a role playing system, a role playing system being the engine that powers a role playing guide. The purpose of Infinite Adventures is to power role playing guides such as Changeling, Mythus, and Unhallowed.

Foreword

The first thing to say about Infinite Adventures is that it is not a guide itself, but is instead an engine for guides. It does not contain the complete guide, but rather the mechanics for use in guides.

Introduction

Welcome

Infinite Adventures is a role playing system, being used in role playing guides such as Changeling, Mythus, and Unhallowed.  It is not intended to be a guide, and serves only as the engine that powers those guides.

Purpose

The reason for playing in any Infinite Adventures guide is to have an adventure. It’s not really to accomplish anything, except as part of having an adventure. For we are an animal who do need to have a reason for what we do. Yet at the same time we don’t need to do something voluntarily. Indeed, most often we find ourselves with something to do because we have to.

Going to the store, paying the rent or the mortgage, feeding the kids; primate, canine, and feline, all these are things we need to do. And then there are the times when you are called upon to intervene in a crisis for a complete stranger. For there can’t always be times when you can demand a reward for your service, all you can do is hope there will be some sort of reward later on.

Yet in Infinite Adventures there can be occasions when you can expect a reward. Not always financial. Sometimes social rewards play a big part, what with others learning about you and learning that they can rely on you. In most  IA guides you can find yourself visiting new lands or worlds, meeting new people, and finding new things to earn you a profit. And they in turn can lead to you having further adventures as your new reputation leads others to seek you out to gain a reputation of their own.

What Could Happen?

Going to the store, paying rent or the mortgage, feeding the kids; primate, canine, and feline, all these are things we need to do. And then there are the times when you are called upon to intervene in a crisis for a complete stranger. For there can’t always be times when you can demand a reward for your service, all you can do is hope there will be some sort of reward later on.

Yet in Infinite Adventures there can be occasions when you can expect a reward. Not always financial. Sometimes social rewards play a big part, what with others learning about you and learning that they can rely on you. In most IA guides your service can lead to an advance in status and rank. And for the most part your performance will lead others to call on you more for your services, will at the same time others will seek to learn how they can help you.

But for the most part you’ll go adventuring because you simply want to get out of the house. Adventures are an excuse. Even when a calamity or crisis calls upon you, it’s still a good excuse. Travel to new lands, meet new people, find things to profit on. And then there’s what you need to do when one adventure is done and complications arise that make your life harder. Cornering the market on wibgat leaf doesn’t mean you can just sit back and laze about. No, for there will always be those looking to cut in on your business.

And then there is the matter of your new reputation. For now you are a target for those who want a reputation of their own, and you’re convenient. Destroy the Dark Lord? Now wanna be Dark Lords are gonna want a piece of you. In the 4th Age of Middle Earth the hobbits of the Shire needed extra protection thanks to all the would be Saurons out there. It ain’t just the one adventure.

But still going on adventures can be fun. People to meet, foes to defeat, goal to attain. And when you’re a young person full of energy being idle can lead to trouble. With an Infinite adventure role playing guide you get a chance to adventure, so long as you don’t insist on any special treatment. So that’s the why, that’ the purpose, that’s the premise. As to what sort of world you’ll be adventuring in…

The drug store may be looking for someone to help with an infestation of boggarts. Your neighbors may need your assistance with fixing their gate to another world. The old lady you help across the street may well be the Queen of the Sidhe, and she’s just run out of Mt. Dew for her games of Runequest.

In the long run your purpose is to get involved, to become engaged. Don’t worry about propriety or anything like that, for most fairy dragons are looking more to be comforted when they’re distressed than otherwise. So put on that old slicker, stomp your feet into those galoshes, and grab your Cane of Pummeling, for you’ve got dragons to rescue from the bossy princess, goblins to help with child care, and troll scouts to teach how to safely set up camp in the urban wilderness.

Final Note

You’ll find a reason to adventure, as long as you don’t insist you can’t. And a mountebank and a merchant can be a nigh unbeatable team.

Share this