This post is being posted because I forgot something. That something being the matter of how the participants, JM and players, reacted to meeting other people.
In Mythus the reactions can be put into one of the following categories.
- Both sides friendly.
- Both sides hostile.
- One side friendly and one side hostile.
As a complication it could be a case where the players’ side consists of some who are friendly and others who are hostile, in which case you’ve got the ever popular party conflict. That’s always fun.
And then you have the following possibilities:
- Encounter starts out peaceful and stays pvinknoweaceful.
- Encounter starts out peaceful and become hostile.
- Enounter starts our hostile and becomes peaceful
- Encounter starts out hostile and remains hostile.
Now here’s the thing, a peaceful encounter can involve conflict. It’s just that this conflict is really not apt to become violent. A hostile encounter most ofter includes conflict, but it doesn’t have to include violence. However, a violent encounter is hardly what you’d call peaceful. That’s the thing about us as a species, our relationships can get complicated.
As an example of an encounter Marvin the Cavalier and Rachel the Wisewoman meet Herman the Ogre. Marvin knows ogres and knows how dangerous they can be. Rachel doesn’t really, all she knows is that ogres are nasty and they hurt people. Hurting people she doesn’t like and she’s all for dealing with the ogre in a definite way.
Now ogres are rather dumb, but Herman is smart enough to realize that he’s facing a pair of measely humans, with the female looking rather belligerent and the male more than a tad hesitant. At the same time the ogre is also smart enough to understand that humans can be dangerous and actually hurt a fellow. For the ogre it is pretty much a question of how to take advantage of the two without getting himself hurt.
Should Rachel’s player have his way the outcome is most likely violence. Marvin’s player has his way the outcome is most likely peaceful. As Herman the JM really wants a peaceful solution, at his advantage. A peaceful solution doesn’t always have to favor all sides after all. And all parties should be aware that no outcome has to favor any side, for in Mythus your fate is not set in stone, but rather is a slow river on a rather flat plain.
So either Rachel gets her way and that’s a scuffle. Or Marvin or Herman get their way and they work things out either in favor of the humans or the ogre’s favor. Or, things work out in everybody’s favor.
Though one should keep in mind that peaceful resolution doesn’t have to be boring. Nor will violent resolutions always be exciting. It all comes down to how the participants handle matters, and peaceful conversation can be tense and exciting, while battle can be staid and boring depending on how each is handled. Don’t know about you, but in my experience endless rounds of “You hit, you damage. He hits, he damages.” soon gets trite.
And now that this post has gotten a little long I’m going to cover the subject of personalities and personality clashes in the next post.
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