The beginning of this week saw the hashtag #metoo trend to increase awareness about how many women have been harassed in their lives. On my Facebook feed alone, I’d estimate that around 85% of the women I know posted something. The actual number of women who have been harassed is higher than that, based on the stories I know about and was told about in private chats, but not everyone felt comfortable talking about their experiences on Facebook or Twitter and a person’s experiences are theirs alone to share. Talking about that sort of thing can be hard, and it’s uncomfortable all around. TalkSource: Missing Stairs – Why We Need To Listen and Why We Can’t Be Silent | Gnome Stew In the post linked to above I had a look at the exchange between Mentzer and Price and I have to note, that doesn’t sound like Mentzer. He aint that stupid, or that young Whoever sent it has no idea who Frank Mentzer is. The whole affair just stinks.
This is what Frank Mentzer had to say on the subject of broken stairs To sum* it up, he hates them. And he none too fond of people who refuse to deal with them.
I remember when a young teenaged boy and his friend were charged with kiling the first boy’s younger sister. The detective on the case said they did it under the influence of D&D.
California’s attorney general got involved, the boys were cleared of the charge, and the girl’s actual killer was Identified, tried, and convicted. Thank to false accusatons pair of young mean very nearly got imprison and their lives ruined thanks to a coward who just wouldn’t admit he could be wrong.
Ms. Price gives me no confidece in her honesty or that she can be trusted. In fact she leaves me with the impression that she wants other women to be abused and left with no recourse but to cower in fear while their abusers parade around around like peacock popinjays.
*There, the spelling has been corrected. And I’m blaming it on my dysphasia.
Balrog Bashing and the Art of Rough Persuasion.
Here now we get down to the matter of fighting in Mythus; what another RPG would call combat. But combat as a term indicates something formal, something regular and regulated, when fighting at the least is rude, crude, and certainly not exactly regulated. But since Mythus is not exactly real life by any stretch of the imagination, we find that we do need to provide guidelines for handling it.
In the coming posts we’ll be looking at Mental, Spiritual, and Physical fighting, in each case covering what is involved, how it is handled, and what happens because of it.
In the previous post on initiative in Mythus I forgot to include an important part. What I covered was initial action, forgetting subsequent ones. This post is to correct that omission.
The difference between determining initiative for initial and subsequent actions is this: First, that initial initiative is determined as described in the previous post. However, when players and JM are determining initiative for any action following their first whatever initiative they get has a minimum value of one. That is to say, you just can’t perform your second action before you have performed your first.
So let’s say, what with all the shifting of position, drawing of weapon, and movement a player gets an initiative of 5. He performs his action and then decides he will be doing a follow up one. This time his initiative comes to to be a -4. But since a -4 is lower than a 5 it means his Persona will be acting at one point later than 5, meaning his effective initiative for his second action is 6. What it comes down to is, he is able to follow up his first action with another immediately. With the luck of the dice for all intents and purposes a Persona can perform a flurry of blows, so to speak, without having to follow a special rule for such.
Furthermore, while it is possible for two parties to act simultaneously, doing that isn’t always a good idea. For the time being I’m going to assume that the two parties are aware of what the other is doing, and so can decide to change his action to counter the others. That is, he may choose to perform a defensive action such as parry, block, or dodge.But by choosing defense instead of offense he has pretty much lost his turn and must therefor determine initiative again. Later I may require the two parties to check against Perception, Either (Notice) at a DR of Hard in order to notice that the other guy Is attacking them at the same time so that either, or both, can choose to defend instead. And since both in this case have had their action interrupted they would then have to determine initiative once more.
It comes down to this, in a fight you’re going to see a lot of hesitating and pausing. Which is pretty much what happens In real life, so why not an RPG?