Workers in charge of maintaining San Diego’s busses and trolleys say homeless people regularly urinate and defecate inside the vehicles, and the hepatitis A outbreak across the county has them worriSource: Trolley workers fear hepatitis from riders who use trains as bathrooms – The San Diego Union-Tribune We decided we didn’t need to provide public lavoratories, which left people with no place to poop and piss. Even those with a home and a toilet since emergencies are going to pop up at the most inopportune time. It comes down to prejudice, the belief that those who aren’t like us deserve to be treated like trash. We refuse to accept the fact that people come in all conditions and that maltreatment of the other costs us in ways we really can’t afford. Seems to me that our slogan has become, “Millions for hospitalization, not one penny for shit cans.”
This post is being posted because I forgot something. That something being the matter of how the participants, JM and players, reacted to meeting other people.
In Mythus the reactions can be put into one of the following categories.
- Both sides friendly.
- Both sides hostile.
- One side friendly and one side hostile.
As a complication it could be a case where the players’ side consists of some who are friendly and others who are hostile, in which case you’ve got the ever popular party conflict. That’s always fun.
And then you have the following possibilities:
- Encounter starts out peaceful and stays pvinknoweaceful.
- Encounter starts out peaceful and become hostile.
- Enounter starts our hostile and becomes peaceful
- Encounter starts out hostile and remains hostile.
Now here’s the thing, a peaceful encounter can involve conflict. It’s just that this conflict is really not apt to become violent. A hostile encounter most ofter includes conflict, but it doesn’t have to include violence. However, a violent encounter is hardly what you’d call peaceful. That’s the thing about us as a species, our relationships can get complicated.
As an example of an encounter Marvin the Cavalier and Rachel the Wisewoman meet Herman the Ogre. Marvin knows ogres and knows how dangerous they can be. Rachel doesn’t really, all she knows is that ogres are nasty and they hurt people. Hurting people she doesn’t like and she’s all for dealing with the ogre in a definite way.
Now ogres are rather dumb, but Herman is smart enough to realize that he’s facing a pair of measely humans, with the female looking rather belligerent and the male more than a tad hesitant. At the same time the ogre is also smart enough to understand that humans can be dangerous and actually hurt a fellow. For the ogre it is pretty much a question of how to take advantage of the two without getting himself hurt.
Should Rachel’s player have his way the outcome is most likely violence. Marvin’s player has his way the outcome is most likely peaceful. As Herman the JM really wants a peaceful solution, at his advantage. A peaceful solution doesn’t always have to favor all sides after all. And all parties should be aware that no outcome has to favor any side, for in Mythus your fate is not set in stone, but rather is a slow river on a rather flat plain.
So either Rachel gets her way and that’s a scuffle. Or Marvin or Herman get their way and they work things out either in favor of the humans or the ogre’s favor. Or, things work out in everybody’s favor.
Though one should keep in mind that peaceful resolution doesn’t have to be boring. Nor will violent resolutions always be exciting. It all comes down to how the participants handle matters, and peaceful conversation can be tense and exciting, while battle can be staid and boring depending on how each is handled. Don’t know about you, but in my experience endless rounds of “You hit, you damage. He hits, he damages.” soon gets trite.
And now that this post has gotten a little long I’m going to cover the subject of personalities and personality clashes in the next post.
[toc title=”The Steps” level_begin=”2″ level_end=”3″]
Before we get started I feel it necessary to point out that something like fighting in an RPG is not as regular and organized as these guidelines make it appear. With that said we go on to those steps.
As with a peaceful encounter a violent one takes place in a specific location. That location will have an environment, with elements and features that determine various factors. These factors could include visibility, range and quality of perception, and cover and concealment among other things. The lay of the land, structural features, and plant life and ground cover all play a role. With skills such as Hunting playing a role.
You See That?
Once the JM has laid out the local environment where the tussle is going to take place he then gets to see if the HPs actually noticed anything.
In Mythus it was my decision to have the guide make the perception check because if the players don’t notice anything, naturally they are going to be taken by surprise. And with most people knowing that their HP has been surprised sort of ruins the surprise.
Who Goes When
With the surprised parties identified the players and JM get to see when their Personas get to do something. This is most often done by rolling a d10 and adding and subtracting certain numbers. It is possible for one’s initiative to be a negative number, which you could take as indicating that the person in question sort of anticipated through some subtle signal or sixth sense.
You Bash the Balrog
Now is when those who can try to do something try to do something. There are a number of attacks they can try, Mental, Physical, and Spiritual, with such as Castings falling under Physical. Now keep in mind that Mental, Physical, and Spiritual attacks are not separated into distinct phases in Mythus. Rather, they all happen at once with only separation being when in time they occur.
Of course along with any attacks the players and JM may either move their Persona or try to move him, though an opponent or two may take steps to prevent that.
That Must Hurt
Should an attack succeed and do damage the participants in the affray get to find out what sort of damage they did, how much, and the effect of that damage. In Mythus there are three kinds of damage, Mental, Physical, and Spiritual, each type having a specific effect on the target.
One More Time!
Should there be anybody left to fight the fight goes on. Initiative is determined again for those who need to determine it, perception is checked again for their is always the chance somebody has missed something they do need to be aware of, then actions need to be taken should it be time to take an action.
Should there be nobody left to fight the victors now get to take care of their wounded, check their prisoners and their dead, and generally assess the new situation and what just happened.
Now keep in mind that in Mythus you will have people surrendering. In fact they may even surrender before you even start fighting. They have permission to surrender.
In fact, I’m going to make that a rule in Mythus: Should any party, on either side, decide he’s going to yield, give up, concede, or surrender in anyway he has my permission to do so. How the others handle this is up to them, but they should be aware that how they handle prisoners reflects on them and will give them a reputation in the world around them. It may not be a reputation they want. Then again, it may.
And that is the basics of how fighting is handled in Mythus.We will go into detail later in this series.
Encounters in Mythus are not handled exactly as encounters in other RPGs are handled. In them the assumption is usually that encounters are going to be violent. It’s not that their rules say they are, more that what mechanics there are available for handling them point to violent resolutions.
In Mythus the assumption I make is that encounters can be either peaceful of violent, so I provide mechanics for both.
These encounters are those that do not involve violence. Violence may occur, but when that happens the nature of the encounter changes to that of a violent one.
For the most part the mechanics to be used in a peaceful encounter are not as straight forward as for a violent encounter, and most often their use relies on a fair amount of judgement and adjustment on the part of the JM and players. There are a number of K/S Areas which can be used in a peaceful encounter, but what the results of success or failure are open to interpretation.
For instance when using the Intimidation K/S how one handles a success is not exactly clear cut. Now should an HP succeed in a check against Intimidation then the JM can be expected to have his OP react appropriately to the situation. But when it is an OP that succeeds in Intimidating and HP then it can be expected that the HP’s player is going to be a bit put out when told he as his HP is told that he is intimidated. Now he may agree to play as if he were intimidated, but not everybody is going to be so agreeabl.
About the best one can do in such situation is to inform the player that his HP sees the OP as being somewhat intimidating, or scary, or impressive, or charismatic, or so on and so forth, and hope that the play responds appropriately.But the JM should be aware that not all players will play along, but rather may decide that he as his HP is not going to be so compliant. His choice, if he wants to play his HP as stubborn and contrary that his his business, but he should be aware that there will be times when a Casting or Power will overrule him.
It is also important that the JM remember that success in a social K/S area does not give him absolute control over an HP. For that matter not even Castings and Powers do that, unless it be to make the HP a mindless or will less object. Be that the case then the HP is best treated as an OP under the JM’s control.
Really, the best way to handle a peaceful encounter is pretty much how you would handle it in real life. The parties each say hello, engage in conversation, and may try using their skills in order to gain a favorable result from the other parties. When you get right down to it that requires role playing. That is taking on the role of the character you are playing at the time, and when you are playing the role of somebody who is supposed to be different from you that means emphathizing with him, which in turns means knowing and understanding him I realize this is not always going to be easy for people, all I can do is to advise the JM to accept this and carry on with the session.
Now here matters are usually more clear cut and more straight forward. They are also more extensive and require greater explanation. For that reason I’ll be going into the subject in the next post.
A highly elastic and adhesive surgical glue that quickly seals wounds without the need for common staples or sutures could transform how surgeries are performed.Source: ‘Squirtable’ elastic surgical glue seals wounds in 60 seconds: Emergency treatments could be transformed, saving lives — ScienceDaily *** Think of paramedics using this at a scene of traumatic injury, or to close up wounds after minor surgery. Or parents using a tube of it to patch up their kids. And I suspect that a version could be made that just needs sunlight to activate it. Science is cool, and applying science is neat, that’s all I’ve got to say.