After some searching I found that it would cost me $225 to register a trademark. There are places where it could be done cheaper, but I don’t know how reliable they are. So I’m paying retail just to make sure.
So that’s my goal, $450 for two registered trademarks, because it looks like I’m going to need to register at least two just to be sure. You will be kept up to date.
I am making progress on the DJ SRD, and coming to the conclusion that Gary was rushed. When you consider Gary’s talent for typos, you really don’t want to rush somebody like him. Or me for that matter.
That is to say, when you tell a story you are talking about things that have been done, that have occurred. When you are talking about what you are doing even imaginary—my emphasis—you are not telling a story. In short, even when events are imaginary the fact that they are occurring means that story can play no role in the matter. When you play a sage in an RPG you are a sage for all intents and purposes. That it’s an imaginary sage means fuck all insofar as you are doing things. The is takes precedence over the fiction.
Just remember that the fact it is fiction doesn’t make it story.
I’ve started taking B12 and that seems to have improved my energy, now I have motivation to do stuff. In other news I m now working on the Dangerous Journeys SRD, but that’s going to take a while to get done. Now I get to fiddle with a plug in, after which I have another post to write.
I’ve been going over the definitions online of the word “encounter” and it has struck me just how hostile the writers of most online definitions see things. I suspect that what we’re seeing is the result of how some people see encounters based on playing something like Dungeons and Dragons. When I was your age in the case of some of you, an encounter was just a meeting, expected or unexpected,between two parties. The encounter could be violent, it could be peaceful. It could be hostile, it could be friendly. It could involve fighting, or just talking. Hell, even a violent, hostile encounter could just involve talking, albeit conversation more in the form of yelling than calm gabbing.
So that’s how I’m going to handle encounters in Dangerous Journeys, but first I need to work out the mechanics. Just thought I’d give you fair warning. 🙂