Much to my surprise I got a donation. The donor prefers to be anonymous, so he shall remain unnamed. So at the moment I’m 25 dollars closer to my goal, which convinces me that actually producing material is a good thing.
You’re welcome to donate yourself. You’re also welcome to comment as well. Cash I can spend. Encouragement just encourages me, and for the most part to keep working on Mythus and other matters.
And now I need to shut this down and get some sleep. I hope you’re all doing well and whatever is happening in your life gives you encouragement.
I may change my mind later, but at the moment I think this is ready to go. Yes, I have decided to simplify matters, and to consolidate all my production blogs into one. So now all you need to remember is Mythusmage Today.
I may have one more feature to add, a forum. But that can wait for later
Skills: Anything regarding nature, including plants and animals. Also those involving agility and grace and criminal activities both Mental and Spiritual. Also Perception Mental and Physical.
Add in craft, white metal smithing, and Heka Forging having to do with gems and jewelry.
What is an elf? An elf is a cheery orc. The story of both is a long one, so it can wait for later.
Elves by and large are about 5’10 and slender. The elves of Ærth can handle iron and such like metals, but the elves of Phæree cannot. Those elves have a Heka Forged sort of tin armor which has all the nature of iron, be it though made of tin.
In magick Elves have Full Practice in White, Gray, and Green Magick at +1 to DR, and Black Magick at -1. Where Ethoi are concerned they may take Priesthoods in Shadowy Darkness and Moonlight at +1, at -1 to all Other ethoi. In Green Magick they may try for Full Practice be their Mental Trait have a value of but 80.
All elves have at least 3 psychogenic powers, and some 20% can use castings.
On Demographics: Since the elves of Ærth live for hundreds of years, they don’t have many kids. With their medicine and their magick they really don’t need many, and see no reason to have a whole lot. So the Human domination of Ærth is in no real peril. To make this simple Ærth’s elves see no reason to dominate.
Skills: Mining, crafting, engineering, among other things.
The dwarfs of Aerth are a small people, yet strong for their size. They rarely get above 4 feet in height, but are stocky and muscular for their size. Hair and skin tend to be a darkish fair, and when they have beards such are thickly curled and dark in color.
They count elves, orcs, and drow among their employers, and very often employ hobgoblins and a few goblins in their work.
Most often they employ hammers and picks in battle, and a number among the Hibernian dwarfs make use of pikes some 12 feet in length in formations known as schiltrons. Crossbows are the most often used in missile war.
Drow are skillful in deceit, trickery, and fraud. All drow have psychogenic powers and can use Castings. When checking for Full Practice where Priesthood is concerned the check is made at 2 DRs better, for Gray magick at 1 DR better, and for the Ethos of Shadowy Darkness at 3 DRs better.
With the exception of the Afar Drow the Æropean races are pale skinned and have either light blond or white blond hair. They are sometimes called the black elves because of their dark natures, not because of skin color.
The drow are not elves. Rather they are more closely related to the trow and trolls. They are nasty, cruel, and enjoy inflicting pain. Most who have an ethos follow Shadowy Darkness, with some few following Gloomy Darkness
Special Note: The Afar Drow are an anomaly. At 7 feet in height and some 250 pounds in weight they are size 1.5. They are also black skinned with thick black hair and deep black eyes.
Afar Drow are also more drawn to the Ethos of Moonlight, and some even to the Ethos of Sunlight. Those who adhere to Gloomy Darkness are rare indeed among them. In terms of philosophy they tend to be practicing Buddhists, with some East Afrikan animism added in
One thing to note about the Afar is that they like being trusted, and will honor their promises. Doesn’t mean they don’t play tricks, but for the most part to impart a lesson instead of harming another.
Afar Drow never wear clothes or footwear, though they do wear jewelry and the like.