Encounters in Mythus are not handled exactly as encounters in other RPGs are handled. In them the assumption is usually that encounters are going to be violent. It’s not that their rules say they are, more that what mechanics there are available for handling them point to violent resolutions.
In Mythus the assumption I make is that encounters can be either peaceful of violent, so I provide mechanics for both.
These encounters are those that do not involve violence. Violence may occur, but when that happens the nature of the encounter changes to that of a violent one.
For the most part the mechanics to be used in a peaceful encounter are not as straight forward as for a violent encounter, and most often their use relies on a fair amount of judgement and adjustment on the part of the JM and players. There are a number of K/S Areas which can be used in a peaceful encounter, but what the results of success or failure are open to interpretation.
For instance when using the Intimidation K/S how one handles a success is not exactly clear cut. Now should an HP succeed in a check against Intimidation then the JM can be expected to have his OP react appropriately to the situation. But when it is an OP that succeeds in Intimidating and HP then it can be expected that the HP’s player is going to be a bit put out when told he as his HP is told that he is intimidated. Now he may agree to play as if he were intimidated, but not everybody is going to be so agreeabl.
About the best one can do in such situation is to inform the player that his HP sees the OP as being somewhat intimidating, or scary, or impressive, or charismatic, or so on and so forth, and hope that the play responds appropriately.But the JM should be aware that not all players will play along, but rather may decide that he as his HP is not going to be so compliant. His choice, if he wants to play his HP as stubborn and contrary that his his business, but he should be aware that there will be times when a Casting or Power will overrule him.
It is also important that the JM remember that success in a social K/S area does not give him absolute control over an HP. For that matter not even Castings and Powers do that, unless it be to make the HP a mindless or will less object. Be that the case then the HP is best treated as an OP under the JM’s control.
Really, the best way to handle a peaceful encounter is pretty much how you would handle it in real life. The parties each say hello, engage in conversation, and may try using their skills in order to gain a favorable result from the other parties. When you get right down to it that requires role playing. That is taking on the role of the character you are playing at the time, and when you are playing the role of somebody who is supposed to be different from you that means emphathizing with him, which in turns means knowing and understanding him I realize this is not always going to be easy for people, all I can do is to advise the JM to accept this and carry on with the session.
Now here matters are usually more clear cut and more straight forward. They are also more extensive and require greater explanation. For that reason I’ll be going into the subject in the next post.
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