With the Quirks that is, and boy are there a lot. Just have to go over the files, correct any errors that I find—you know I won’t find them all—and then get them uploaded to the site where I’ll have even more fun setting headers and the like.
You’ll likely find mistakes we’ll both agree are mistakes. Those I will correct.
You’ll also find things you think are mistakes, that I don’t. Those won’t be corrected, but you are welcome to use the Quirks as you prefer. Mythus is just a set of guidelines and can in no way be considered the voice of God. It’s a big part of why I call Mythus a guide, for you can’t really use it as if it were a game of any sort.
As far as I can see a quirk is just something about a person that is a bit off, a tad odd. In addition, a quirk is a talent few others have, or the lack of a talent most others do. Using me as an example, a few quirks of mine are:
Low Light Vision
Bad Hearing—left ear
And those are just four of them
In Mythus a Persona’s Quirks can give him advantages, disadvantages, and sometimes both. They’re included for your use to help you role play, not to give you any sort of advantage in game play. Sometimes you will get an advantage, but about as often your JM will use your Quirks to your disadvantage, for with great power comes near constant demands on your time and appeals for your assistance.
Most any Quirk can give you problems, and how you deal with those problems tells the world a lot about you.
After Quirks I’ll be getting into Birth Rank and Age. I’ll also get back into writing up the HP species.
This is a matter of how I see things, I matter of how I see how magick works in the Dangerous Journeys engine, and most specifically in the Mythus RPG. It may not be how you see things working, but it works for me.
What is Science?
Science really is not a thing, it is more a way of seeing things, or handling the matter of investigation. From what I’ve read science is more a set of techniques for learning and discovery, a way to test the truth of a propostion, to verify its validity.
First you make a guess as to what’s going on.
Then you make obsevations of what is going on, and/or run experiments.
You carefully note down everything of what happens, even when it contradicts your idea of what’s going on and why
You try to explain what happened in your observations and experiements.
When your observations and experiments contradict your idea of what’s going on and why, you change your idea to better fit your observations and experiements.
When your observations and experimens fit you idea of what’s going on and why you’ve got a better idea of what’s going on and why, and now you can better persuade fellow scientists you’re on the right track and that they can now test your work to see if they can replicate it.
If they can, by gum you’ve got a theory.
Magick as a Science
Now here it is a matter of how magick can be treated. As far as I can see magick where it works can be treated as a science. In fact, in such a world people will insist on treating magick as as a science because it does work, and treating it as understandable will be more comfortable than just saying it’s a mystery
For you see, we are an animal who insists on understanding, on having a good idea of how a thing works, for with understanding we ease our minds. We hate uncertainty and will do most anything to eliminate it—which is the secret behind quantum physics, which is really our attempt to explain just why certain phenomena puzzle us.
And with magick the science of magick, our explanations of how it works, is really our attempt to come up with a good explanation of how it works.
How we explain things depends a lot on how we can explain. On how we can see what is happening and on how we can understand what is happening.
In aTurtledove series one party took an in depth look at two of the laws of magick on their world, and came to the conclusion that the laws of simularity and dissimularity were different expressions of a more encompassing law. I think you could call it the law of relations. That is, the law of how things relate to each other.
Now here it is a matter of how magick is seen to work, of how it is understood. And on Ærth there is a disagreement as to how magick works.
In dweomercræfting it is a matter of how magick is seen to apply, whether through the law of sympathy or the law of conduction. In priestcræfting it’s seen more as a matter of what happens and which segment of existence is seen as the source.
In other words, it is a matter of how magick is seen as working. Though when you get right down to it, while both theories work as far as people can tell, that they to some extent contradict each other means that either, or both, are wrong.
For a scientific theory is a matter of understanding how something works, or at least of having a good workable idea of how it works. When you have two mutual contradictory workable ideas you’ve got something wrong. At least where your understanding is concerned. And when you get right down to it, it means you really don’t understand what’s going on.
The essential difference between dweomer and priestcræfting may come down to a matter of how magick is seen as working, but as the difference between particles howaves were seen as working earlier in the physics of how world. At least until a certain wit announced that what we were dealing with amounted to a wavicle where matters were both at once and behaved as both at once depending on what was going on and where it was going on.
So in the case of Ærth’s two cræfts magick is both a matter of which plane exactly the effect is to originate from, as well as what is being dealt with and how it is being dealt with.
And when you get right down to it, the planes of existence may have no really physical existence in and of themselves, but be more a matter of how things are handled by those who dwell within.To be examples of how their natures are seen, of how they can be seen, and most importantly with how they can be interacted with.
That is, the gods of Ærth do actually exist in the mundane world, it’s just that how they exist is so different from how the mundane exist that the two can’t interact in any meaningful way unless steps are taken to allow such interaction.
But this is all a matter of how I see things working, and since magick does not actually work here in our real world there’s no good way for us to test and verify my ideas. In other words, we can’t do science on this matter. Aint that a bitch.
I hope I gave you ideas, and if you like what I wrote you are more than welcome to give a donation to support this work. Being older and profoundly disabled gainful employment is not in the future for me, which means your support for my writing helps me a lot with housing, food, clothing, transportation, medicine, and other matters. So if you can would you please donate via the button below. And I have more writing to do.
Along with more learning, which gives me more ideas as to what to write about and how to handle what I’m writing about.
“And what evidence would that be?” I can hear you ask.
That Ærth has steam engines.
The evidence is in an article in issue 2 of Journeys on page 39, and was written by one Ernest Grumbold—a nom de plume of Gary Gygax. Since that detail has been confirmed I now have an article to write for this blog, and I’m going to make it pay to read. It’s going to be a long one, folks.
But fret not, it’ll be just a couple of dollars—after all I’ll have a ton to cover, such as why a world with magick would need steam engines..
As sometimes happens with us creative types I had thoughts flooding my mind keeping me awake. They were sparked by the work I’d done earlier on steam engines and trains and what I’d read while preparing the work. In short, I got ideas.
One thing that occurre to me is the fact that on Ærth while internal combustion isn’t possible chemically, it would appear that it is possible magickal. That means that it is possible to have magickal internal combustion engines. Though what with magick being rather limited in it’s availability magickal engines are going to be correspondingly rare and correspondingly expensive. Which in turn means that such as internal combustion vehicles such as automobiles, trucks,buses and even aircraft are going to be rare.
And then it struck me that external combustion engines are possible, and what is a jet turbine but an external combustion engine? Which gives you turbine cars and turbine aircraft, you just need further technological development and the incentive to pursue it.
And then it occured to me that such development is most apt to make life better for mortals across the board regardless of species, and that in turn means that Ærth in turn would be able to support a higher population, regardless of what Ærth’s deities think of the matter.
So I’m thinking that on Advanced Ærth you could have a population of some 2 billion people even if it does give some gods conniptions. And with 2 billion souls you get effectively 20 million casters and maybe a couple hundred thousand mages and priests.
And this all means that magick is that much more common and available, which further means that people are going to be more comfortable with it and use it more often. It may even result in people being more open to being able to use castings meaning a higher percentage of the population who can.
You get right down to it, it mean substantial changes in the world and a very different look and feel. But it’s not very likely it’s not going to really be anything like ours, for this Ærth will still have some substantial differences with our Earth.
So I’ve given you some of my thinking on this matter. Not exactly indepth, but it could be developed further. For your part how you handle it, should you decide to, is up to you. Though think of what it might be like for the pilot of a jet plane to have to be diverted due to a flight of carpets that have gone off course.
On Ærth the first train of the modern railroad of the modern type was laid down in an empty field some 5 miles north of Paris in France. The track was a mile in circumfrance and the train ran at a dizzying 5 miles an hour. This prototype railroad was established at the direction of Charles IX le Roi, then monarch of France. The route was established at the direction of the court diviner, who had seen vision of French rail crisscrossing the country, with long trains carrying passengers and cargo. He made sure to mention the tax revenues that would come with the railroads.
This first rail was established as a proof of concept, with Charles’ encouragement—and a few executions of the obstinant, it took just a few months to get the track laid and the locomotive and a car built.. The next couple of years were spent working out some kinks; such as the need for flanged wheel, better brakes and connections, and better signalling. The first cowcatchers were installed aroound this time.
But this micro railroad had a few limitations, so Charles pushed for and got and the track extented to a circumverence of 10 miles. Along with this came a more powerful locomotive pulliing a three car train.
Wheels,rails, brakes, connections, and signals saw further improvement, and soon enough the royal railroad was carrying passengers our for a day of adventure. There were tourneys and fairs, and circus strongmen vied against each other to see who could pull the heaviest load. During a series of strong rains the need for sand to provide traction on the wet rails saw boxes that could provide it. While the first attempted train robbery pointed out the need to provide personnel to handle disposing of the resulting corpses—Lady J’darc took care of the blackguard by puncturing his heart with her epee, an event that would be followed by others over the course of time.
In 985 Charles IX le Roi ordered the construction of a track 20 miles in diameter at a location some 20 miles north of Paris. Along with the track were built more powerful locomotives capable of 10 miles an hour, larger passengers cars and the first frieght cars. The first railroad stations were established at one mile intervals,and farmers and the like were encouraged to send their goods by rail. Along with passenger and merchant traffic this proved to be popular and profitable to the crown.
In a special stunt arranged between two cavalier troops—one going by rail, the other “on foot” if you like—it was shown that that the troop who traveled by rail, though it actually took longer for one reason or another,actually arrived at their destination better rested and better able to participate in the competition the two held.
Not that everybody was convinced of the value of railroads to France, but the objections were rather firmly squashed and it wasn’t long before railroads were being planned between Paris, Orleans, Nancy, Nantes, and as far as Tours in the south. It also led to delegations from as far away as Japan and the Mandan nations of Vargaard visiting to see how things worked. There are stories saying that parties of Lemurians skulked around, but no such delegations announced themselves.
By 994 it looked like France was well on the way to becoming a nation of rails. The time between then and now—1017—seeing some 200 miles of track being laid done, with another 500 miles planned for.