I need to raise some money, and thoughts on the subject of dragons, drakes, and wyrms came into my head. Having words to put down I thought I’d present these thoughts to you in the hope you’ll see fit to send some cash my way.
In the world in question there are four types of draconic beasts. There are the Seelie and Border Seelie dragons, the Unseelie Drakes, and the Wyrms.
Both types, Seelie and Border Seelie are of the Oriental Lands in the worlds of Phæree and Ærth. All are serpentine. The Lung of Ch’in and Sung have 5 talons on their hands, the Ryu of Japan 3. I forget what the dragons of Annam and Korea are called, but they each have 4.
The dragons of Ærth come in three basic types. There are the common, the noble, and the imperial. For all that each type is a powerful beast You can think of the common as being mundane, the noble as being supernatural, and the imperial potencies at the least and including deities of power among them.
Seelie dragons are the largest and rarely have wings. Instead they travel through the air by swimming in a sense. Both seelie and border seelie are found living most often in air, ærth, and water; though there are said to be realm tangential to Phæree where the dragibs have residence in fire. In each basic terrain type you have:
- Air; cloud, sky, wind
- Ærth; clay, metal, stone
- Water; fresh, marine, storm
Borderer dragons are somewhat smaller, but still powerful for all that. Their kinds are cold, fire, and shadow
Dragons are either benign over all or of a neutral nature. They can be friendly to lesser beings, but they are not at all nice to those who are rude and destructive. They see themselves as superior to such as humans and elves, and by and large they detest such as goblins. They are protective and possessive of their people.
Drakes are of the Unseelie court and are most often of four legs with four talons each. They are smaller than the dragons, but still tough in a fight. They come in the following races:
- Cold Breathing: Not always white, some may be a blue white, or violet. Some few give the appearance of crystal. They live in cold lands.
- Fire Breathing: These drakes range in color from scarlet to orange in hue.
- Gas Belching: Ocrhe to olive-green in color
- Grit Blasting: Brown, grey-brown, to terra-cotta in shade.
- Lightning Breathing: They range from deep blue to purple and are most often associated with thunderstorms.
- Web Gushing: Black by and large with undertones and highlights of red and violet. Those who are Priests of Gloomy Darkness are especially dangerous.
Last but certainly not lest are the Unseelie wyrms.They are wingless, flightless degenerate descendents of dragons and drakes. The intelligence is limited, but they are strong indeed. In wounded but not slain they can regenerate, but at a slow pace.The types are:
- Acid Spitting
- Adhesive Spitting
- Poison Vomiting. These latter also produce a contact poison from their skin that can kill on contact
Wyrms are stupid and can’t really talk, though some can sounds like a ranting or screaming human. There are some fools who say they can discern words coming from a wyvern’s throat.
Dragons and drakes are remarkably intelligent, and it is not uncommon of them to take on the career of scholar, scientist, linguist, or singer. While each type;seelie,unseelie,and borderer; is most commonly of a certain nature, individuals can be unique in how they handle themselves and the people they live among. An unseelie drake can be friendly and hopeful when he sees a benefit in it, while a Seelie dragon can be nasty and cruel when he sees a need.
The dragons etc. of Mythus are based on the stories of the dragons of Earth, but given some degree of variety and uniqueness to make them more interesting. How you adapt them to your setting and system is your business, though it is my hope you treat them as something more than just a monster to slay. They can be so much more than that, and the Red Drake of the Quivering Bones Caverns for example may become a steadfast friend and supportive patreon.
But most important of all, never hit a dragon. Unless he’s amused, in which case you may be able to run.