The World of Ærth
Since earlier versions of this are no longer available I’ve decided to rewrite this. This is a sort of introduction to the Mythus role playing guide―RPG―and the world of Ærth.
Mythus is a sort of fantasy RPG, though not as something like Dungeons & Dragons or Runequest is. Mythus is instead a sort of gaslight fantasy, at least where my work appears to be taking it. The technology is largely medieval or renaissance, though in some respects the world of Mythus does appear to be advancing into the modern era, and in some respects the early industrial.
Why the rewrite?
I was inspired by a book, Three Princes by Ramona Wheeler. The book is an alternate history in which Julius Caesar stayed in Egypt and managed to consolidate his power there. The story itself concerns the three princes of the title in a world with intrigue, skullduggery, and an appearance by Otto von Bismarck―who appears for a good reason.
Ms. Wheeler also mentions a substance she calls Haeka, which she later informed me is an alternate spelling of the Egyptian heka.
Oh, and Three Princes also has air ships―dirigibles in this case I think―which would appear to make it a proper alternate history. All in all I’ve found it to be a good read, with interesting characters and good world building.
Now that you know something of why I’m reiterating earlier work we can go on to the world of Ærth and the Mythus RPG.
The First Thing
And that starts with the fact that Mythus is a fantasy RPG, and that means that it has magick. Though not necessarily magick as many of us think of it.
In our world there are those who say that magick uses an energy unknown to science. It comes down to a desire to get magick accepted as a science, because science has done a lot for us and has a certain panache. In the eyes of some science is romantic. As far as I can see the magick in Mythus has much of the flavor of science to it, for all that it really can’t be a science in our world. Yet in Mythus it is treated as scientific and it is as a science that it is understood.
But keep in mind that how magick is treated is how I understand the people of Ærth understand it, and that may not be entirely accurate. For in all honesty science is not a matter of discovering absolute facts, but more a matter of making intelligent guesses we then verify as best we can using what we know and what seems reasonable to us. And it behooves us to remember that on Ærth sages and scholars really haven’t been looking long or very hard at how magick works, having devised explanations that make sense to them. On Ærth the scientific method is still rather new and could use some further development.
That should suffice for this draft. Coming up I’ll be taking a look at the world and magick of Ærth and how it is like our magick, but yet is not.